Roll for Initiative // Roll for Initiative (cont'd)
Play continues until all players are out of cards.\n*White Card*: At the end of the game, increase a player's roll by 2.\n*Blue Card*: Reroll another player's die, but use the new result only if it's lower.\n*Black Card*: At the end of the game, decrease a player's roll by 2.\n*Red Card*: Reroll another player's die. They must use the new result.\n*Green Card*: Reroll your own die, but use the new result only if it's higher.\n*Colorless Card*: Each player may reroll their die. if they do, they must use the new result.\n*Multicolored Card*: Apply the effects of each of the card's colors. Each effect can target a different player.\n*Any Card Played Face Down*: At the end of the game, increase or decrease a player's die roll by 1.\nTO WIN:\nOnce everyone is out of cards, check to see who has the highest roll. That player wins initiative!