Magic and Minions // Magic and Minions (cont'd)
4 players | 2 packs | 45 minutes | d6\nOBJECTIVE:\nUse the cards in a booster to inspire your own one-shot adventure!\nGET READY:\nPick one player to be the *Dungeon Master* (DM). The DM opens a booster and selects a hand of 6 non-land _Magic_ cards to inspire the adventure. They then open a second booster and deal 4 non-land _Magic_ cards to each of the three other players. These cards represent *actions*. Discard all remaining cards.\n*Actions:* Card color represents the *type* of action, and mana value represents its *power*.\n• White = Charisma (coercion, leadership, etc.)\n• Blue = Intelligence (investigation, knowledge, arcane lore, etc.)\n• Black = Strength (melee attacks, climbing, moving large objects, etc.)\n• Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.)\n• Green = Wisdom (common sense, intuition, empathy, etc.)\n• Colorless = Constitution (running, swimming, resisting disease, etc.)