Baldur's Gate Wilderness
Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nGoblin Camp — Create a Treasure token.\nEmerald Grove — Create a 2/2 white Knight creature token.\nAuntie's Teahouse — Scry 3.\nDefiled Temple — You may sacrifice a permanent. If you do, draw a card.\nMountain Pass — You may put a land card from your hand onto the battlefield.\nEbonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.\nGrymforge — For each opponent, goad up to one target creature that player controls.\nGithyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.\nLast Light Inn — Draw two cards.\nReithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.\nMoonrise Towers — Instant and sorcery spells you cast this turn cost 3 less to cast.\nGauntlet of Shar — Each opponent loses 5 life.\nBalthazar's Lab — Return up to two target creature cards from your graveyard to your hand.\nCircus of the Last Days — Create a token that's a copy of one of your commanders, except it's not legendary.\nUndercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.\nSteel Watch Foundry — You get an emblem with "Creatures you control get +2/+2 and have trample."\nAnsur's Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.\nTemple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.