name: Kruin Outlaw // Terror of Kruin Pass
originalText: Double strike\nEach Werewolf you control can't be blocked except by two or more creatures.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
printings: INR, ISD, SIS
text: Double strike\nWerewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
type: Creature — Werewolf