name: Case of the Locked Hothouse
originalText: You may play an additional land on each of your turns.\nTo solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)\nSolved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
printings: MKM, PMKM
text: You may play an additional land on each of your turns.\nTo solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)\nSolved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.