name: Hall of Storm Giants
originalText: If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.\n{T}: Add {U}.\n{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
printings: AFR, PAFR
text: If you control two or more other lands, this land enters tapped.\n{T}: Add {U}.\n{5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
type: Land