name: Nowhere to Run
originalText: Flash\nWhen Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.\nCreatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
printings: DSK
text: Flash\nWhen this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.\nCreatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
type: Enchantment