name: Kruin Outlaw // Terror of Kruin Pass
originalText: First strike\nAt the beginning of each upkeep, if no spells were cast last turn, transform this creature.
printings: INR, ISD, SIS
text: Double strike\nWerewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
type: Creature — Werewolf