name: Hydro-Man, Fluid Felon
printings: OM1, PSPM, SPM
text: Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
  At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)
type: Legendary Creature — Elemental Villain