name: Nowhere to Run
originalText: Flash
  When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
  Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
printings: DSK, PW26
text: Flash
  When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
  Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
type: Enchantment