name: A Good Thing
originalText: Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice CARDNAME.
  At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
printings: CMB1, CMB2
text: Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
  At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
type: Enchantment