name: Eccentric Apprentice
originalText: Flying
  When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
  At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
printings: AFR
text: Flying
  When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
  At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
type: Creature — Tiefling Wizard