name: Rune of Might
originalText: Enchant permanent
  When Rune of Might enters the battlefield, draw a card.
  As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
  As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
printings: KHM
text: Enchant permanent
  When this Aura enters, draw a card.
  As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
  As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
type: Enchantment — Aura Rune