name: Spinewoods Paladin
originalText: Trample
  When Spinewoods Paladin enters the battlefield, you gain 3 life.
  Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
printings: OTJ
text: Trample
  When this creature enters, you gain 3 life.
  Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
type: Creature — Human Knight