name: Water Weird
originalText: Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
printings: HBG
text: Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.\n{1}{U}: Water Weird gets +1/-1 until end of turn.
type: Creature — Elemental Weird