name: Jumbo Imp
originalText: Flying
  When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll.
  During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll.
  At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.
printings: UGL, UND
text: Flying
  As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result.
  At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result.
  At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.
type: Creature — Imp