name: Vampirism
originalText: Draw a card at the beginning of the upkeep of the turn after Vampirism comes into play.
  Enchanted creature gets +1/+1 for each other creature you control. All other creatures you control get -1/-1.
printings: MGB, VIS
text: Enchant creature
  When this Aura enters, draw a card at the beginning of the next turn's upkeep.
  Enchanted creature gets +1/+1 for each other creature you control.
  Other creatures you control get -1/-1.
type: Enchantment — Aura