name: Case of the Trampled Garden
originalText: When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
  To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
  Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
printings: MKM
text: When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
  To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
  Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
type: Enchantment — Case