name: Master of Winds
originalText: Flying
  When Master of Winds enters the battlefield, draw two cards, then discard a card.
  Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
printings: PRM, PZNR, ZNR
text: Flying
  When this creature enters, draw two cards, then discard a card.
  Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
type: Creature — Sphinx Wizard