name: Kruin Outlaw // Terror of Kruin Pass
originalText: Double strike\nWerewolves you control have menace. (They can't be blocked except by two or more creatures.)\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
printings: INR, ISD, SIS
text: First strike\nAt the beginning of each upkeep, if no spells were cast last turn, transform this creature.
type: Creature — Human Rogue Werewolf